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2025-01-14
VANCOUVER, British Columbia--(BUSINESS WIRE)--Nov 25, 2024-- Thunderbird Entertainment Group Inc. (TSXV: TBRD, OTCQX: THBRF) (“Thunderbird” or the “Company”) has granted an aggregate amount of 143,317 restricted share units (the “RSUs”) to its non-executive directors on November 25, 2024, pursuant to the terms of the Company’s equity incentive compensation plan. The RSUs will vest on December 14, 2024. Each vested RSU entitles the holder thereof to receive one common share of the Company. The Company also granted an aggregate amount of 171,606 RSUs to certain members of the Company’s executive management team, pursuant to the terms of the Company’s equity incentive compensation plan. The RSUs will vest over three years, and each vested RSU entitles the holder to receive one common share of the Company. Additionally, 400,412 performance share units (“PSUs”) were granted to certain members of the Company’s executive management team, based on certain performance targets to be met. Subject to the satisfaction of such performance targets, the PSUs will vest on the one-year anniversary of the date of the grant. Each vested PSU entitles the holder to receive one common share of the Company (or can be paid out in cash at the discretion of the Company’s board of directors). Thunderbird Entertainment Inc. (“TEI”), a wholly-owned subsidiary of the Company, has also entered into an Addendum to the Executive Employment Agreement dated July 1, 2021 between TEI and Jennifer Twiner McCarron, the CEO of the Company (the “Addendum”). Under the terms of the Addendum, effective from July 1, 2024, Ms. Twiner McCarron has agreed to forego a guaranteed bonus and has agreed to a bonus structure that ensures eligibility for annual short term incentive payments is driven entirely by performance based on the achievement of AEBITDA targets and strategic objectives established by the Company’s board of directors. For information on Thunderbird and to subscribe to the Company’s investor list for news updates, go to www.thunderbird.tv . ABOUT THUNDERBIRD ENTERTAINMENT GROUP Thunderbird Entertainment Group is a global award-winning, full-service multiplatform production, distribution and rights management company, headquartered in Vancouver, with additional offices in Los Angeles and Ottawa. Thunderbird creates award-winning scripted, unscripted, and animated programming for the world’s leading digital platforms, as well as Canadian and international broadcasters. The Company develops, produces, and distributes animated, factual, and scripted content through its various content arms, including Thunderbird Kids and Family (Atomic Cartoons), Thunderbird Unscripted (Great Pacific Media) and Thunderbird Scripted. Productions under the Thunderbird umbrella include Mermicorno: Starfall, Super Team Canada, Molly of Denali, Highway Thru Hell, Kim’s Convenience, Boot Camp, and Sidelined: The QB and Me . Thunderbird Distribution and Thunderbird Brands manage global media and consumer products rights, respectively, for the Company and select third parties. Thunderbird is on Facebook, Twitter, and Instagram at @tbirdent. For more information, visit: www.thunderbird.tv . Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release. Cautionary Statement Regarding Forward-Looking Information Thunderbird’s public communications may include written, or oral “forward-looking statements” and “forward-looking information” as defined under applicable Canadian securities legislation. Forward-looking statements or information may be identified by words such as “anticipate”, “continue”, “estimate”, “expect”, “forecast”, “may”, “will”, “plan”, “project”, “should”, “believe”, “intend”, or similar expressions concerning matters that are not historical facts. Forward-looking statements in this document include, but are not limited to, statements with respect to the vesting schedule of the RSUs, the PSUs, and the achievement of certain performance objectives relating to Ms. Twiner McCarron’s performance bonus entitlements. Forward-looking statements are necessarily based on a number of estimates and assumptions that, while considered reasonable, are subject to known and unknown risks, uncertainties and other factors which may cause actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: general business, economic and social uncertainties; litigation, legislative, environmental and other judicial, regulatory, political and competitive developments; product capability and acceptance; and other factors set out in the “Risk and Uncertainty” section of the Company’s MD&A dated June 30, 2024. The foregoing is not an exhaustive list. Additional risks and uncertainties not presently known to Thunderbird or that management believes to be less significant may also adversely affect the Company. The forward-looking statements or information contained in this document represent the Company’s views as of the date hereof, and therefore such information should not be relied upon as representing the Company’s views as of any date subsequent to the date of this document. The Company’s actual results, performance or achievement could differ materially from those ‎expressed in, or implied by, these forward-looking statements and, accordingly, no assurance can be ‎given that any of the events anticipated by the forward-looking statements will transpire or occur, or if ‎any of them do so, what benefits the Company will derive therefrom. Readers are therefore cautioned ‎that the foregoing lists of important factors are not exhaustive, and they should not unduly rely on the ‎forward-looking statements included in this news release. All forward-looking statements contained in this news release are expressly ‎qualified by this cautionary statement. Thunderbird has no intention, and undertakes no obligation, to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law. View source version on businesswire.com : https://www.businesswire.com/news/home/20241125609691/en/ CONTACT: Investor Relations Contacts: Glen Akselrod, Bristol Capital Phone: + 1 905 326 1888 ext 1 Email:glen@bristolir.comMedia Relations Contact: Lana Castleman, Director, Marketing & Communications Phone: 416-219-3769 Email:lcastleman@thunderbird.tvCorporate Communications: Julia Smith, Finch Media Email:Julia@finchmedia.net KEYWORD: UNITED STATES NORTH AMERICA CANADA INDUSTRY KEYWORD: FILM & MOTION PICTURES ONLINE GENERAL ENTERTAINMENT ENTERTAINMENT TV AND RADIO SOURCE: Thunderbird Entertainment Group Inc. Copyright Business Wire 2024. PUB: 11/25/2024 05:00 PM/DISC: 11/25/2024 05:02 PM http://www.businesswire.com/news/home/20241125609691/enmnl168 site login

As the artificial intelligence revolution accelerates, two titans dominate the chip industry: Taiwan Semiconductor Manufacturing and Nvidia. Both have seen their stock prices soar, but which is the ultimate AI investment today? Spotlight on Taiwan Semiconductor Manufacturing (TSMC) While not as glamorous as AI-driven software companies, TSMC’s expertise in semiconductor production has proven vital. In Q3, its revenue surged by 36% to $23.5 billion, with earnings leaping by 54% to $1.94 per American Depository Receipt. These impressive results are fueled by tech giants’ significant investments in cutting-edge AI chips. The company’s strategy hinges on its advanced production techniques, including the recent introduction of 3-nanometer chips, and ambitious plans to begin 2-nanometer chip production in 2025. TSMC currently commands a 90% market share for the world’s most advanced processors, securing its leadership in semiconductor manufacturing as AI infrastructure spending soars. Nvidia’s Power Play Unlike TSMC, Nvidia excels in designing the semiconductors crucial for AI data centers. Recent demand spikes saw Nvidia’s Q3 sales rocket by 94% to $35.1 billion, with non-GAAP earnings climbing 103% to $0.81 per share. This growth was largely driven by a 112% increase in data center revenue. Nvidia’s CEO anticipates AI infrastructure spending might hit $2 trillion in the next five years, positioning the company to capitalize significantly on this trend. Nvidia’s chips currently power between 70% and 95% of AI data centers, cementing its dominance in the sector. The Winner: Taiwan Semiconductor Both companies dominate their niches, but for investors seeking value, TSMC may be the more attractive choice. With a forward P/E ratio of 23.0, it’s comparatively cheaper than Nvidia, which stands at 32.7. As AI technology evolves, both TSMC and Nvidia remain pivotal players. However, for those keen on a more cost-effective option, Taiwan Semiconductor emerges as the more appealing investment today. Investing in the AI Revolution: TSMC vs. Nvidia – Which Stock Holds the Edge? As artificial intelligence continues to reshape industries, Taiwan Semiconductor Manufacturing Company (TSMC) and Nvidia lead the charge in the chip sector, playing pivotal roles in the AI ecosystem. While TSMC excels in semiconductor production, Nvidia dominates in designing AI-centric semiconductors. Here’s a deeper dive into the investment potential of these two industry leaders. TSMC: Scaling New Heights with Advanced Semiconductor Manufacturing Specifications and Innovations TSMC’s strength lies in its mastery of semiconductor manufacturing. The company commands a staggering 90% market share in advanced processing chips, thanks to its innovative production techniques. Their recent rollout of the 3-nanometer chips and plans to advance to 2-nanometer chips by 2025 highlight their commitment to staying ahead technologically. Market Position and Strategy TSMC’s robust market position is bolstered by significant investments from tech giants seeking high-performance AI chips. This ensures steady revenue growth and secures TSMC’s leadership as a crucial supplier in the AI landscape. The company’s ambitious roadmap further fortifies its status in semiconductor advancements, crucial for AI infrastructure. Nvidia: Powering the AI Data Center Revolution Market Analysis and Growth Predictions Nvidia has established itself as a leader in designing semiconductors that empower AI data centers. Its recent performance saw revenues soaring by 94% to $35.1 billion, with a notable 112% increase in data center revenues. As AI infrastructure spending is predicted to reach $2 trillion within five years, Nvidia is strategically positioned to harness this expansion. Features and Compatibility Nvidia’s GPUs are integral to modern AI applications, powering between 70% and 95% of current AI data centers. This widespread adoption underscores their compatibility and essential role in AI computing tasks, enabling everything from complex calculations to real-time data processing. Investment Insights: Comparing TSMC and Nvidia Pros and Cons – TSMC : Offers investors a cost-effective entry with a forward P/E ratio of 23.0. Its leading market share and cutting-edge manufacturing position make it a strong contender for those focusing on value investments. – Nvidia : Although trading at a higher P/E ratio of 32.7, Nvidia’s strategic edge in the rapidly expanding AI data center domain could justify the premium. The potential ROI driven by significant AI infrastructure investment creates an attractive case for growth-focused investors. Use Cases and Compatibility Both companies are indispensable to the AI sector but cater to different needs. TSMC’s chips are foundational for AI hardware, while Nvidia’s designs are vital for the operational capabilities of AI systems, particularly in data-heavy environments. Future Predictions and Trends As AI technologies evolve, both TSMC and Nvidia are expected to remain pivotal. TSMC’s continued excellence in chip production and pioneering of smaller, more efficient chips will likely maintain their leadership. Nvidia’s dominance in AI-centered semiconductors means they are poised to capture significant portions of the forthcoming surge in AI infrastructure spending. For potential investors, those drawn to a comparatively undervalued yet fundamentally strong stock may favor TSMC. Meanwhile, those seeking growth opportunities in AI data processing could find Nvidia more appealing. For more insights about Nvidia, you can explore the official Nvidia website, and for TSMC, visit their official site .

THREE KEY FACTS In his massive best-seller The Anxious Generation , Jonathan Haidt argues “the new phone-based childhood” is harming children . Haidt recommends not giving your kids a smartphone until high school. Psychology professor Candice Odgers, in a review of Haidt’s book in the journal Nature , writes that its “repeated suggestion that digital technologies are rewiring our children’s brains and causing an epidemic of mental illness is not supported by science”. The dilemma is this: Either we get our 11-year-old a phone and accept her mental health is going to be ruined by it in the way all the scary books and documentaries tell us she will be, or we don’t get her a phone and make her life a misery because all her friends have one and you can’t do anything without a phone, and don’t we realise we’re actually making her unsafe and it’s ruining her life and why do we always do this to her and she hates our guts. I can’t remember how long ago she first started lobbying for a phone, but I can remember my wife saying, “Maybe when you’re 12,” and it feeling like that was so far away as to be meaningless. I don’t know what I thought would happen in the intervening years – that she would become a different person or that Zuckerberg and Musk would join forces to repair the internet or someone would invent a drug that could counteract smartphones’ psychosocial impacts or... whatever it was, it was ignorant and misguided, because now she’s about to get her first phone and I’ve never been so scared.Beyoncé takes playful dig at Netflix ahead of Christmas halftime performance-- Shares Facebook Twitter Reddit Email “Why do you draw?” A seemingly innocuous question that in truth carries immense weight. It’s the kind of question that you can brush off with a casual wave of the hand, or it can leave you speechless, unable to even find the words. Art isn’t numbers on a spreadsheet. It’s life itself. In “Look Back,” the film based on Tatsuki Fujimoto’s one-shot manga, two teenage girls bond over their love of creating manga. Fujino handles the characters and story, while Kyomoto takes care of the background art. They make a powerful team. When Kyomoto asks Fujino why she draws, we don’t get an explanation. We don’t need it. We’ve seen it. Every moment the pair shares with each other is why. Seasons change outside Fujino’s window as she and Kyomoto work on their first manga together. The duo quietly scribbles away, creating in the presence of one another, as pages of manuscript pile up. We see that life and art are intimately linked. That creation is born out of the wonder, the mystery and of course, the tragedy of life. This is not a review of “Look Back.” Enough beautiful words have already been said about the film, and it is most certainly one that any fan of anime, manga, cinema or art in general should see. But it is that simple-but-not question, “Why do you draw?” asked by Kyomoto to Fujino, that echoed in my head, clanging and clattering in the space between my ears in the days and weeks after I saw “Look Back.” I think it struck a chord because it increasingly feels like the creative process, and deeper and more troubling than that, humanity itself, is under attack . Related The 12 biggest moments in animation in 2023 There is a contingent of craven capitalists who have slowly turned the entertainment industry into just another financial market. Moving into senior positions at major studios in film, television and video games, these ghouls seek only to maximize profit. The art at the center of these industries is, to many of these bigwigs, a means to an end. That end being stock prices and shareholder satisfaction. It’s why we got “ Inside Out 2” and “ Moana 2” this year. Unnecessary sequels that a bunch of suits knew would rake in the dough. Although talented people worked on both, when art is kept within the confines of a giant, soulless corporation, art (and the people creating it) is held captive by the profit motive. Money becomes the mantra. When someone’s life’s work, their passion, their expression of creativity, is diminished to merely being seen as content, as numbers on an earnings report, it is an attack on art. This year, “Coyote vs. Acme” was shelved and seems destined to become lost media , buried before even being given a chance for audiences to see it. The hard work of hundreds of people, a mere tax write-off under the mighty pen of Warner Bros. Discovery CEO David Zaslav . One of my favorite shows from last year , “Scavengers Reign,” was unable to avoid the axe. Despite winning an Emmy (for background design) and being nominated for outstanding animated program, the show didn’t bring in the viewer hours so it was unceremoniously thrown on the heap. Critical acclaim or simply letting art exist in the world and be received by the people (with no concern for the size of the audience) aren’t things that Zaslav and his ilk consider. Imagine if “Mad Men” or "The Sopranos" was cut after its first season because target demos, algorithm data and KPIs just didn’t support renewal. In 2024, the only concern is that the numbers look good, so that CEOs can line their pockets with millions in compensation. And if recent reaction to UnitedHealthcare CEO Brian Thompson’s murder is anything to go by, the people are getting a little fed up with the unfettered greed of the C-suite. Art isn’t numbers on a spreadsheet. It’s life itself. We need your help to stay independent Subscribe today to support Salon's progressive journalism “Look Back” implores the viewer to see how art and life are intertwined. Every adventure that Fujino and Kyomoto go on becomes the inspiration for another manga. They visit the ocean, and that leads to the duo writing “The Sea Cities.” Looking for bugs in summer turns into “The Cicada Humans.” A trip to the aquarium yields “The Man Who Ate the Crab.” The pair experiences life, and their art echoes those experiences. Reverberating through the creative process, those echoes twist and distort just enough to give the art they produce a fantastical fiction, but at its core, their art is quite literally their lives. The works of Dickens capture Victorian London so well because he lived it; he worked in the warehouses, and his worldview was shaped by these formative experiences. Nintendo’s Shigeru Miyamoto explored forests and hunted for bugs as a child, and wanted to recreate that feeling in a video game, eventually leading to the creation of “The Legend of Zelda.” Hayao Miyazaki ’s works are tinged with autobiographical moments, such as his mother’s hospitalization with tuberculosis — an element of both “My Neighbor Totoro” and “The Wind Rises” — or his father building rudders for fighter planes during World War II, a piece of his own history we see alluded to in the Oscar-winning “The Boy and The Heron.” And for Miyazaki in particular, art and life are nearly one and the same as we come to learn in this year’s documentary that sneakily landed on Max this summer, “Hayao Miyazaki and The Heron.” The documentary chronicles the entire production timeline for “The Boy and The Heron,” starting with Miyazaki announcing his retirement in 2013 through to the film’s Oscar win this year. The iconic director has been the subject of a few documentaries in the past, but in those, Miyazaki always remained guarded, never really letting the viewer understand the man we have so endlessly mythologized. His politics are evident in the films he has made over the past 40 years, but what motivates this man, now nearly 84 years old, to create the worlds of “Nausicaa,” “Castle in the Sky” or the Great Uncle’s tower in “The Boy and The Heron”? Much like Fujino in “Look Back,” the answer seems to be human connection. Throughout “Hayao Miyazaki and The Heron” there is an urgency to Miyazaki’s work. People close to him are passing away; there is guilt and there is sadness. “Why am I still here? Why am I the one that lived?” he wonders aloud. Miyazaki “reeks of death” like Mahito the titular boy of the film. But he storyboards furiously, creating characters based on the people he has lost. Michiyo Yasuda, the color designer on Miyazaki’s films at Studio Ghibli, passed away in 2016, but she appears in the documentary’s footage like a ghost, a vision of the past that haunts the present day Miyazaki. She was the one who told him to make another film, and he felt a sense of obligation to do it. He creates Kiriko in “The Boy and The Heron” based on Yasuda. But no one looms larger than Isao Takahata, Studio Ghibli co-founder and director, who passed away in 2018. And it's in their relationship where it becomes clear that nearly everything Miyazaki has ever made has been driven by the man he affectionately calls Pak-san. Pak-san, Pak-san, Pak-san. A clap of thunder rumbles in the distance while on a walk. “That’s Pak-san.” When Miyazaki is asked if he ever dreams, he responds “Only about Pak-san.” A missing eraser is Pak-san playing a trick on him. Studio Ghibli producer Toshio Suzuki says that “Miyazaki idolized Takahata, but it was always one-sided.” The Boy and the Heron (Hayao Miyazaki/Studio Ghibli) Miyazaki agonizes over the character of the Great Uncle who has built the fantastical world of the tower in “The Boy and The Heron.” The character is Pak-san. In this one-sided relationship, made even more so by the divide between the living and the dead, Miyazaki is determined to show the world who Takahata was. He wants people to know what this man meant to him. The man who was his idol, his rival, his friend. The documentary cuts to a particularly powerful quote from Takahata back in the ‘80s, talking about Miyazaki, where he says, “I’d like to see him make all kinds of films. There are things he hasn’t shown me. I hope to see them one day.” The interview cuts to a wide shot showing Miyazaki beside him with a beaming smile, “Really?” he asks Takahata gleefully. This is how art comes to be. For Miyazaki. For Fujino in “Look Back.” It is driven by the desire for human connection, by wanting to express one’s self to someone, to honor someone who has passed to ensure that they are remembered. Which is why when AI software is used to generate an image , or write a story, it is so revolting . You can’t tell AI to create the Great Uncle. You can’t tell it to create an old man who kinda looks like a wizard who was the whole world to me and everything I did was for him and all I wanted was for him to see my films and enjoy them and I want people to know that. It can’t convey that level of emotional depth, or any emotional depth. AI is mere facsimile (and poorly done at that), and yet, it has been integrated into nearly every piece of technology creating nothing but slop. Related "It's going to destroy jobs": When an AI image won a photo contest, its human refused the award AI is a threat to art, a threat to culture, a threat to humanity itself. How far are we willing to go to utterly dehumanize ourselves? Late capitalism is already turning us away from one another, with the convenience of technology isolating us, keeping us from making a connection to someone. Companies like Disney are fully on board with AI , where acting in a “responsible way” means, “How much can we get away with and not pay people for?” So don’t be surprised when a round of layoffs is announced, so more money can be funneled up to executives at the top. Companies like X are training their AI by using (read: stealing) art uploaded to the platform by artists. And it would be easy to write a whole thesis on how the demands of AI usage and development is causing emissions at companies like Microsoft to rise at a staggering rate, decimating any plans of reaching previously set carbon-neutrality goals. This AI slop, this soulless mimicry of human life, is accelerating the planet’s demise. AI is anti-human in all facets. How far are we willing to go to utterly dehumanize ourselves? 2024 felt like a year where, more than ever before, art was under attack. From corporate fat cats cutting jobs to AI software to humanities programs getting slashed in higher education, the assault on engaging with our world, and on engaging with art is in full effect. It is deeply distressing. But 2024 also produced a film that tells us why art needs to exist, why it is so special, and what it means to be human. “Look Back” yells from the rooftops that art is tough, it is work, but the reward is it connects us like nothing else can. Look Back (Tatsuki Fujimoto/Shueisha Art is beautiful because of the humanity it contains within it. There is energy in a work of art that cannot be quantified, cannot be calculated, cannot be replicated by a machine. It reflects us, it connects us, it bears all of our tragedy, all of our joy. I’m hardly the best writer out here. There are people who write much more eloquently than I do. I admire these writers greatly. But I just want to connect. I want someone to read my words. Someone. Anyone. Even if it just ends up being my family or friends. I have entire worlds inside my head that I want others to experience the way I see them in my mind’s eye. No AI program can scrape these worlds accurately out of my head. There are so many thoughts and ideas in here that I want to share. I hope that my words make someone feel something. I just have to do the work to get them onto the page. That, to me, is something very worth the effort. Art is what makes us human, so why would we want a robot to do it for us? I just want to connect. To prove that I’m alive. I’m not a machine. Read more about this topic The ethics of eating monsters "The Lord of the Rings: The War of the Rohirrim" is another barrel-scraping twist on Tolkien "Blue Eye Samurai" addresses multiracial shame, "to be ostracized from both sides," in Edo-era Japan "Spider-Man: Across the Spider-Verse" is beyond subtitles — and the white gaze By Michael Lee Michael Lee is a writer who might take anime and video games a little too seriously. For more musings on animation, fandom and game worlds, follow him on X @kousatender . MORE FROM Michael Lee Related Topics ------------------------------------------ Ai Animation Anime Artificial Intelligence Best Of 2024 Commentary Hayao Miyazaki Look Back The Bird And The Heron Related Articles Advertisement:

BOSTON (AP) — Donald Hand Jr. scored 15 of his career-high 29 points in the first half and grabbed 10 rebounds to help Boston College beat Fairleigh Dickinson 78-70 on Saturday. Chad Venning scored a season-high 18 points on 8-of-10 shooting for Boston College (8-5). Ahmed Barba-Bey was fouled on a 3-point shot and made all three free throws before Terrence Brown converted a three-point play to cut FDU's deficit to five points with 2 minutes left and Barba-Bey’s 3 with 39 seconds left made it 74-70. Hand answered with a layup 10 seconds later and followed with two free throws that capped the scoring with 18 seconds to play. Barba-Bey, a graduate transfer from Division-II Jefferson, hit eight 3-pointers and led Fairleigh Dickinson (4-11) with a career-high 31 points on 10-of-12 shooting. Brown added 20 points and Bismark Nsiah scored 10, all in the second half. Hand hit a 3-pointer that gave Boston College the lead for good with 17:17 left in the first half and scored 13 of the game's first 24, including a three-point play that gave the Eagles a 17-7 lead with 11:58 left before the intermission. Barba-Bey hit back-to-back 3-pointers to cut FDU's deficit to four just over a minute later but Boston College scored the next eight points and the Knights got no closer until the second half. Boston College won for just the second time since beating Boise State 63-61 on Joshua Beadle's late 3-pointer to win the Cayman Islands Classic on Nov. 26 and improve to 6-1. The Knights have lost four games in a row overall and are 0-10 away from home this season. Boston College won the lone previous meeting between the programs 72-54 on Dec. 10, 1992. ___ Get poll alerts and updates on the AP Top 25 throughout the season. Sign up here . AP college basketball: https://apnews.com/hub/ap-top-25-college-basketball-poll and https://apnews.com/hub/college-basketball

ESPN — Toledo vs. Pittsburgh at Ford Field (Detroit, MI) ESPN — Kansas State vs. Rutgers at Chase Field (Phoenix, AZ) ESPN — Bowling Green vs. Arkansas State at Hancock Whitney Stadium (Mobile, AL) NHLN — Sweden U20 at Slovakia U20 NHLN — Germany U20 at USA U20 NHLN — Switzerland U20 at Czech Republic U20 NHLN — Canada U20 at Finland U20 NBA TV — Oklahoma City at Indiana NBA TV — Utah at Portland USA — Premier League: Everton vs. Manchester City CBSSN — League One: Blackpool vs. Wrexham USA — Premier League: Aston Villa vs. Newcastle United USA — Premier League: Manchester United vs. Wolverhampton Wanderers CBSSN — Scottish Premiership: Rangers F.C. vs. St. Mirren USA — Premier League: Leicester City vs. Liverpool TENNIS — Mixed Coverage: Center Court Live The Associated Press created this story using technology provided by Data Skrive TV listings provided by LiveSportsOnTV .Celebrating the 25th Anniversary and the Expansion of the Ideal Scientology Mission of Bergamo

NoneFAIRFAX, Va. (AP) — Jalen Haynes scored 18 points as George Mason beat Mount St. Mary's 64-56 on Saturday. Haynes also added 16 rebounds for the Patriots (9-4). Darius Maddox shot 5 of 11 from the field, including 1 for 5 from 3-point range, and went 2 for 3 from the line to add 13 points. Brayden O'Connor shot 2 for 5 (2 for 3 from 3-point range) and 3 of 4 from the free-throw line to finish with nine points. The Mountaineers (8-5, 1-1 Metro Atlantic Athletic Conference) were led by Dola Adebayo, who recorded 13 points and seven rebounds. Mount St. Mary's also got 11 points, nine rebounds, four assists and two blocks from Terrell Ard Jr.. Arlandus Keyes also had seven points. Haynes scored 11 points in the first half and George Mason went into halftime trailing 30-28. George Mason used a 10-3 second-half run to come back from a three-point deficit and take the lead at 34-30 with 17:54 remaining in the half before finishing off the victory. Maddox scored nine second-half points. George Mason plays Tuesday against Davidson at home, and Mount St. Mary's hosts Niagara on Sunday. The Associated Press created this story using technology provided by Data Skrive and data from Sportradar .

Follow live coverage of Australia vs India from the India in Australia 2024/2025 today. The ICC Test Championship sees nine teams compete across a two-year cycle of matches before a two-team final decides the winner. The inaugural competition was won by New Zealand after a thrilling victory over India in June 2021. The 50-over World Cup is far older and has been competed for since back in 1975. Australia are the record winners having run out victorious on five occasions (1987, 1999, 2003, 2007 and 2015). England took the 2019 crown after a dramatic Ben Stokes-inspired super-over win over New Zealand at Lord's. The shortest form of the game sees teams compete in Twenty20. The newest format has been an instant global hit with a number of hugely-lucrative competitions massively popular all over the world. Australia are reigning world champions having taken victory in the 2021 tournament. Follow all the latest live coverage of today's match in the live blog below: Follow live coverage of Australia vs India from the India in Australia 2024/2025 today. The ICC Test Championship sees nine teams compete across a two-year cycle of matches before a two-team final decides the winner. The inaugural competition was won by New Zealand after a thrilling victory over India in June 2021. The 50-over World Cup is far older and has been competed for since back in 1975. Australia are the record winners having run out victorious on five occasions (1987, 1999, 2003, 2007 and 2015). England took the 2019 crown after a dramatic Ben Stokes-inspired super-over win over New Zealand at Lord's. The shortest form of the game sees teams compete in Twenty20. The newest format has been an instant global hit with a number of hugely-lucrative competitions massively popular all over the world. Australia are reigning world champions having taken victory in the 2021 tournament. Follow all the latest live coverage of today's match in the live blog below:

A 9th telecoms firm has been hit by a massive Chinese espionage campaign, the White House says'That draw feels like a win' - City fans react to Baggies tiePassenger train collides with fire truck, injuring 3 firefighters and 12 others in Florida

Mayor Fule looks back on 2024

Paige Bueckers and JuJu Watkins viewing figures speak volumes after big TV betNation first, individual second: LGThe crash happened at 10.45am in crowded downtown Delray Beach, multiple news outlets reported. The Brightline train was stopped on the tracks, its front destroyed, about a block away from the Delray Beach fire rescue truck, its ladder ripped off and strewn in the grass several yards away, The Sun-Sentinel newspaper reported. The Delray Beach Fire Rescue said in a social media post that three Delray Beach firefighters were in stable condition at a hospital. Palm Beach County Fire Rescue took 12 people from the train to the hospital with minor injuries. Emmanuel Amaral rushed to the scene on his golf cart after hearing a loud crash and screeching train brakes from where he was having breakfast a couple of blocks away. He saw firefighters climbing out of the window of their damaged truck and pulling injured colleagues away from the tracks. One of their helmets came to rest several hundred feet away from the crash. “The front of that train is completely smashed, and there was even some of the parts to the fire truck stuck in the front of the train, but it split the car right in half. It split the fire truck right in half, and the debris was everywhere,” Mr Amaral said. Brightline officials did not immediately comment on the crash. A spokesperson for the National Transportation Safety Board said it was still gathering information about the crash and had not decided yet whether it will investigate. The NTSB is already investigating two crashes involving Brightline’s high-speed trains that killed three people early this year at the same crossing along the railroad’s route between Miami and Orlando. More than 100 people have died after being hit by trains since Brightline began operations in July 2017 – giving the railroad the worst death rate in the United States. But most of those deaths have been either suicides, pedestrians who tried to run across the tracks ahead of a train or drivers who went around crossing gates instead of waiting for a train to pass. Brightline has not been found to be at fault in those previous deaths.Train collides with fire truck in Florida. Police say 3 firefighters and at least 12 passengers hurt

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